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GM Setup Checklist (Before Players Arrive)
- The Map: Tape the large black/grey butcher paper to the central table. Lay out metallic markers.
- The Boundary: Draw the initial map features (Deep Warrens, The Chasm, Surface Shafts, and the Blight Border track).
- The Resource Pools: Set out bowls for the physical tokens (Supplies, Tools, Security) and a central bowl for black Contempt beads.
- The Deck: Stack the 12 Season Cards in order (Spring on top, Winter on the bottom).
- The Offsite Zone: Set up the adjacent dark hallway or closet for Delver Expeditions. Hide resource index cards there before the game.
- Atmosphere: Turn down the lights if possible. Play a subtle, ambient subterranean or industrial drone soundtrack in the main room.
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The Session Log & Timer Tracker
Keep this section handy to check off phases and track active map projects.
**SPRING**
Council Phase (15 Mins): Start background music. Prompt players to start negotiating.
- Project Tracker: Note any projects started on the map and their end times.
Draw Phase (5 Mins): Pause the LARP. Draw the Spring Environmental or Enemy card. Read it aloud. Give players markers to update the map.
Upkeep Phase (3 Mins): Deduct 5 minutes from active projects. Collect 1 Supply token from each faction.
- Check: Did anyone fail to pay? Add a Scar [ ]
**SUMMER**
Council Phase (15 Mins): Ensure Delvers are using the Expedition hallway if they choose to scavenge
- Project Tracker: Update timers.
Draw Phase (5 Mins): Draw and resolve the Summer Card.
Upkeep Phase (3 Mins): Tick down projects. Collect 1 Supply per faction.
- Check: Did anyone fail to pay? Add a Scar [ ]
**AUTUMN**
Council Phase (15 Mins): Remind players that Winter is coming and resources are running low.
- Project Tracker: Update timers.
Draw Phase (5 Mins): Draw and resolve the Autumn Card.
Upkeep Phase (3 Mins): Tick down projects. Collect 1 Supply per faction.
- Check: Did anyone fail to pay? Add a Scar [ ]
**WINTER**
Council Phase (15 Mins): Final chance to trade, fortify, or finish game-winning projects.
- Project Tracker: Update timers. Final project completions.
Draw Phase (5 Mins): Draw and resolve the brutal Winter Card.
Upkeep Phase (3 Mins): Collect the final 1 Supply per faction.
- Check: Did anyone fail to pay? Add a Scar [ ]
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**End of Game Assessment (Winter's End)**
Count the final state of the map to announce the colony's fate:
- Total Scars: _____ (If 5 or more, the game is an immediate Loss)
- Permanent Food/Water Structures: _____ (Need at least 2 for Victory)
- Surface Sealed / Weaponized Chokepoint Built? [ ] Yes [ ] No