1. **Draw Event/Theme Card**
Introduces a challenge to solve (by spending dice)
Factions draw a hand of 5 cards from their deck
2. **Planning Phase**
Groups go to their designated HQ space and talk about plans
3. **Diplomacy phase (10-15 min)**
Roam the room and trade dice/favors
Try to get support for your projects
Socialize
Use the private room
4. **Council Phase**
One rep from each faction at the council table
Three(?) Policy cards are revealed
Factions can play Project Cards (building, research, resource gathering)
Factions place their dice and can also place their PC (which will get better outcomes)
All placed dice are resolved with or without a roll
Any passive dice generation occurs
5. **Action Phase**
Placed PCs will have a short mini-score involving 2-3 rolls
6. **Break Time**